2023
Conférence
Multi-Conference OCTA'2023.
As in software development projects, the most critical activity in
Serious Game (SG) design process is the requirements specification due to SG's
multidisciplinary and characteristics complexity. In the literature, specific
design methodologies with requirements specification strategies are still needed
to achieve an engaged SG. This paper proposes an approach that assists
designers and design stakeholders when specifying required SG features and
their relationships. We shaped this approach into three stages with three
abstraction levels based on both characteristics taxonomy model and the SG
design challenges we propose in this work. We practiced the proposed process
in specifying an SG for health safety environment training for workers in fuel
storage sites. The feedback shows that such a strategy would be highly
beneficial for the participatory design process since it reduces game features'
complexity and thus their understanding by the design team members. It also
promotes game design artifacts evaluation and allows effective processing of
the game requirement changes.
@inproceedings{ben2023approach, title={An approach for serious games requirements specification based on design challenges and characteristics taxonomy}, author={Ben Amara, B and Mhiri Sellami, H and Ben Said, L}, booktitle={Multi-Conference OCTA'2022}, volume={24}, year={2023} }